This is true in theory, as players need to be on their toes to stop disasters from happening to their beloved metropolis. Such action may reflect badly on a player’s nature as a leader. Given the nature of a lot of management games, newcomers to a larger strategy game like Cities: Skylines might think that they always have to “do something” or else their city will be ruined. The principle can be extended into cargo as well, wherein an expensive cargo hub saves more space compared to putting a cargo station and a cargo harbor next to each other. This extra spending will still give players more room for rail lines and potential room for a subway. While this costs a lot more than regular train stations, they cost the same in terms of maintenance. For instance, instead of having multiple train stations, a multi-platform train situation may become a worthwhile investment in Cities: Skylines. This principle applies to other aspects of the city as well. In the context of saving energy and space, an upgraded Service building may be more beneficial in the long run. For instance, while it seems cool to see a ton of Hospitals across nearby areas in a city, it may be more cost-effective to instead have a single upgraded Hospital that meets the same needs. A lot of people are familiar with the saying “quality over quantity,” and the same adage actually applies to city management in Cities: Skylines as well.
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